Desig*ness (Teach and learn inclusive design)
Project numeber | 2023-1-IT02-KA220-HED-000166430 |
Project implementor |
NABA (Nuova accademia di belle arti; Italy, Milan) |
Partners | Art Academy of Latvia (Riga, Latvia), Vilnius Academy of Arts (Lithuania), Cerpa Italia Onlus (Trento), Design For All Italia (Mantua), BAM! Cultural Strategies (Bologna) |
Project duration |
2023-04 - 2026-04 |
Responsible person | prof. Saulius Jusionis |
Project amount (Eur) |
250 000,00 Eur |
Amount for the VAA (Eur) |
53 100,00 Eur |
The Desig*ness project aims to spread the culture of inclusiveness towards diversity and different abilities in the training system of design and fashion academies. The project involves the creation of an international training course for teachers, followed by a program of workshops and summer schools to transfer knowledge and skills to students.
ArtDiCo (Art, Digitality and Corona)
Project number | KA 227-4319D26B-DE |
Project implementor | Akademie Klausenhof gGmbH (Germany) |
Partners | Synergasia Enegon Politon (Greece); InEuropa Srl (Italy); Media Actie Kuregem Stad (Belgium); Cofac Cooperativa de Formacao e Animacao Cultural CRL (Portugal); Socialna Akademija – Zavod za Izobrazevanje, Raziskovanje in Culturo (Slovenia), Vilnius Academy of Arts (Lithuania). |
Project duration | 2021 March - 2023 February |
Responsible person | Valentina Grinevičienė |
Project amount (Eur) | ~ 300 000,00 |
Amount for the VAA (Eur) | 30 000,00 - 45 000,00 |
Project outline, call Erasmus+ Adult Education / Strategic partnership „Skills development and inclusion through creativity and the arts“
Project outline, call Erasmus+ Adult Education / Strategic partnership „Skills development and inclusion through creativity and the arts“(2020) (version 5.10.2020, Michael Sommer) Art, Digitality and Corona: Digital storytelling for people with low computer literacy – new e-learning approaches
Digital storytelling is a method in adult education that enables people to deal with their own culture, biography and identity and to communicate this to others in an entertaining and appealing way. Participants create videos using simple techniques (smartphone, etc.). The Art, Digitality and Corona project develops innovative methods for e-learning with people with low digital literacy: Based on the experiences of the Corona pandemic, they should learn to move in virtual space, to engage with art and to express themselves creatively. The project draws on the proven method of (digital) storytelling and develops it further for use in virtual space. Each participant in the project will create a video on the topic: "Corona, art and me". The task is to select a work of art from virtual museums that best reflects one's own experience during the Corona period and to create a video in the sense of digital storytelling that also includes the personal life story. All processes from the development of ideas to the presentation of the works are to take place largely in virtual space. The videos will then be presented in virtual storytelling cafés. The entire process will be documented and prepared as a best-practice learning model. In addition, the tool for creating virtual digital stories will be prepared and made available for adult education.
Creator Doctus (CrD) Network
Project number | 2018-1-NL01-KA203-038922 |
Project leader | EQ Arts |
Partners |
Gerrit Rietveld Academie, EQ-Arts, Glasgow School of Art, Athens School of Arts, l’École Nationale Supérieure d’Arts de Paris-Cergy, Vilnius Academy of Arts, Merz Akademie, Royal Danish Academy of Fine Arts. |
Granted amount: | 281 711,00 Eur |
Project amount (Eur) | 20 349,00 Eur |
Responsible person | Vytautas Michelkevičius |
Project duration | 2018-09-21 - 2021-08-31 |
Aims of the project
- To facilitate the implementation of the 3rd cycle in those countries in the European Higher Education Area (EHEA) where no such provision currently exists.
- To further interrogate existing artistic research methodologies towards new and innovative approaches.
- To identify good practice in developing and supporting artistic research in institutions that currently have limited or no experience in this arena.
- To foster the development of comparable, yet distinctive creative models of artistic research practice putting enhancement of career opportunities centre stage.
Deliverables
- A framework for a 3rd Cycle award/model for Higher Arts Education (HAE);
- An international database of best practice in 3rd Cycle awards in HAE, which currently does not exist;
- An online manual/handbook/tool kit for research in HAE;
- Training programmes for teachers, employers and research students;
- A position paper for research in HAE.
Plastic Justice: a new dimension in art and design education
Project number | 2020-1-IS01-KA203-065813 |
Project duration | 2020-10-01 - 2022-10-01 |
Project promoters | Iceland Univerisity of the Arts and Royal Academy of Art, The Hague |
Project partners | Vilnius Academy of Arts Fundacio privada Elisava Escola Universitaria (Barcelona, Spain) The University of the Arts London (Great Britain) ELIA |
The amount of project |
190 644,00 Eur |
VAA part of this amount |
21 060,00 Eur |
Plastic Justice is a pan-European educational collaboration between five art and design academies in The Hague, Reykjavík, Barcelona, London and Vilnius. Together with regional environmentally engaged NGOs and scientists, the educational programme, including a conference, exhibition and website, focusses on the long-term impact of invisible micro-plastics on the human body. Plastic Justice aims to create new knowledge through cross-academic exchange and field-research promoting conscious design education for an upcoming generation.
Plastic Justice is funded by the Strategic Partnership programme of the European Union. Participating schools are: the Royal Academy of Art in The Hague, Iceland University of the Arts in Reykjavík, Elisava in Barcelona, Central Saint Martins (UAL) in London and Vilnius Academy of Art together with ELIA – European League of Institutes of the Arts.
Topics
- Civic engagement / responsible citizenships
- Cooperation between education institution and industry
- Social / environmental responsibilities of education institutions
Goals
The Plastic Justice project aims to foster new knowledge production about the effect of microplastics on health by creating and developing networks between science, relevant NGOs and the arts. This will be achieved through collaboration between the project partners (art and design schools) and researchers and local NGOs, to create curricula aimed at generating communication material that is well-informed and up-to-date on the micro-plastics issue. The collaboration model developed in this project could serve as a precedent and later be used to address other “wicked problems” (Rittel and Webber, 1973) linked to sustainability issues.
Objectives
Enhance and develop educational practices by creating teaching guide to actively inform the design process.
Create a network of collaborative learning, by bringing together academic peers, environmental experts, climate activists, lawyers, journalists, business professionals and policy makers for joint knowledge exchange and discussion.
Connect designers with scientists, to ensure that valuable research being conducted in different scientific fields can reach a broader audience through design thinking and visualization.
Influence policy on the topic of micro-plastics.
Intellectual Outputs
Plastic Justice Case Files: Online repository of information about microplastics and health.
Plastic Justice Advocacy: Teachers’ guide with tools and methodology to include microplastics issues in the arts and graphic design curricula.
Plastic Justice Verdict: Policy brief based on the project results.
https://plasticjustice.eu/